One draft.
A whole season of it mattering.
Friends take a real competition and play it between them: draft the teams and score as they play, survive one pick a week, or call every fixture. No lineups, no waiver wire, nothing to remember on a Tuesday.
- 01Pick a competition and a way to play
Choose from the leagues, tournaments and fight nights on the shelf, or build your own, down to a boxing card. Draft, Survivor or Pick'em: we recommend one per competition and say how many players each mode takes before you commit.
- 02Send everyone their link
One personal link per player. No sign-up, no email, no app store. Opening it claims that seat and remembers the person on any phone.
- 03Draft live, or make your picks
Draft leagues: snake order with a pick clock, real crests on the board, the host can pause, undo or pick for someone who wandered off. Pick leagues: a weekly sheet that locks at kick-off and auto-picks for anyone who forgot.
- 04Then just watch sport
Results arrive on their own. Wins score, the best week takes a bonus, and the Monday digest tells the group chat who to mock.
Four ways to earn a point
“A bad August is survivable. A bad streak is not.”
The exact numbers depend on the competition and the host can adjust them in Settings. The shape is always the same.
Every match one of your teams plays is worth something. A win pays more than a draw; a loss pays nothing. In codes with no draws, wins alone carry the regular season.
At the end of every scoring week, whoever's teams scored most takes a bonus, the runner-up takes a smaller one, and the worst week takes a consolation. This is what keeps March interesting.
Where each of your teams finishes in the table pays out on a sliding scale, from the title down to the bottom. Settled once the final round is played.
In competitions with a bracket, every round a team survives is worth a step up the ladder. Going deep in the playoffs is worth many regular-season wins.
In a football league scoring 2 per win and 1 per draw, Sam owns four clubs. One matchweek they go two wins, one draw, one loss.
- Wins
- 2 × 2 = 4
- Draw
- 1 × 1 = 1
- Week
- 5 pts
If 5 is the best total in the league that week, Sam also takes the weekly bonus. In May, each of those four clubs adds its position bonus, so a title-winner on Sam's roster pays out one last time.
One league, one mode
A league picks its mode when it is created. The create page puts the recommended mode first for each competition, with one line of why, and still lets you pick another.
- Draft
Split the field between you in a snake draft, then score as your teams play. No lineups, no waiver wire. Every result all season is yours or theirs.
- Survivor
One pick a week, lose and you are out, auto-pick if you forget. Never the same team twice. Last one standing wins.
- Pick'em
Call the winner of everything on the sheet, every round. A point for each call you get right. Weekly winners and a season table.
Recommended per competition
Mid-season is always fine: draft leagues score from the next round; pick leagues simply start with the next week's sheet.
The right size for each mode
A draft wants at least three teams each, capped at twelve drafters. One team each goes up to the number of teams, capped at twenty. Survivor and Pick'em work at any size. Every league holds up to fifty people in a pick league, and as many as the draft allows. The create page shows the range before you commit and refuses a count outside it.
Your own competition takes the same rule from however many teams you enter: six teams make a two-player draft, eighteen make a six-player one.
Players per competition and mode
Numbers of players, minimum to maximum. UFC and PFL have no draft: pick every bout instead.
Written down, agreed, versioned
“The argument in March is always about what was said in August.”
Every league has a rules page. The host writes the constitution and, if the league wants one, a forfeit for last place; every member agrees in-app, with a timestamp. A change bumps the version and asks everyone again.
The written rules, the forfeit for last place, and who agreed to which version, when. A version history so nothing changes quietly.
Handle money of any kind. There is no wallet, no card on file and no prize pool, and nothing is owed to play. A league plays for bragging rights, a trophy or a forfeit.
Picks lock at kick-off and missed picks resolve on their own, so the host is never the referee of a forgotten Tuesday. What auto-pick does is written in the rules, and the host can change it before the season starts.
The five-a-side league counts too
Not every competition publishes results. For the ones that do not, the host builds it: a name, a sport, two to thirty-two teams with short codes and colours, a league or a knockout bracket, home and away or once, draws or not. We generate the schedule; the host types the scores in as they happen. A fight card is the third shape: fighters instead of teams, bouts instead of a schedule, and a winner, method and round instead of a score.
Everything else runs exactly as it does for the Premier League: the draft or the pick sheet, weekly rivalries, the digest, the badges. The host sees a Teams & results screen; everyone else sees the fixtures and scores.
Type them or paste a list. Short codes stand in for crests; a colour each if you like.
Round robin by the circle method, or a seeded bracket with byes for the top seeds. One round a week from the date you give. One-off fixtures can be added by hand. A fight card skips this step: the host lists the bouts instead.
Two boxes per fixture, grouped by round. In a knockout the next round is drawn the moment the current one is complete. A score can be corrected or cleared later.
Winner, method, round
“Everyone had him winning on points. Nobody had the left hook in the seventh.”
UFC and PFL come from the feed: the card, the start times and the results arrive on their own. Boxing, kickboxing and any promotion without a feed run as a card the host builds: the fighters, the bouts, how many rounds, when each starts, and afterwards the winner, the method and the round.
There is no draft for a fight night. Pick'em is recommended: call every bout, the method and the round. Survivor works too.
The winner for a point, or your confidence rank. Add the method (KO/TKO, Submission, Decision) and the round for a bonus point each. Picks lock when the bout starts.
During and after a fight, every member scores each round on the ten-point must: 10-9, 10-8, 10-7, 10-10. The league's consensus sits next to your card, and against the judges when it went the distance.
Fight badges for a clean card, the right method, the right round. The digest says who called the upset and who had the favourite by stoppage.
A nudge when it matters, nothing else
Two channels, both opt-in per member: a push notification to your phone once you have added the app to your home screen, or an email you add on your profile. The host chooses what the league sends and how many hours before a deadline.
Every email carries a one-click unsubscribe. The push toggle is yours to flip. Each reminder is sent once per channel, never twice. The app never sells or shares an email, and it holds nothing else about you.
Before the first kick-off of the open round, to anyone whose picks are not all in. The host chooses the hours: a day before, two hours before, both.
A day and an hour before the draft time the host sets, and the moment the draft goes live.
When a round completes: the digest headline and the week's result. The full digest arrives once a week by email if the host turns it on.
The host can write to the whole league from Settings. It goes to everyone who has a channel, at most ten a day.
Any week is week one
Draft leagues score from the first round after the draft. The standings page says plainly which round scoring starts from, and nobody gets credit for results that happened before they picked.
Survivor and Pick'em leagues start with the next sheet. Weeks that have already been played are not on it, so a league made on a Thursday is picking for the weekend by Friday.
The competitions
Joining mid-season? A draft league scores from the first round after your draft; a pick league starts with the next sheet. Your own competition is on the create page too.
Rivalries, trades, squads
- Weekly rivalries
Every scoring week you face one league-mate head to head. Your teams' points against theirs. Win the week, take the record; the fixture list rotates so everyone meets everyone.
- Trades
Offer one of your teams for one of theirs. The other side accepts in a tap, the host can referee, and points already scored stay where they were earned. The host can close the window whenever the group prefers.
- Squads
Pair up. Two-a-side, three-a-side, families against families. The squad table sits next to the individual one and counts the same points.
- Runs itself
Scores update every half hour from public sports data feeds. Nothing for the host to enter, ever. A corrected result fixes itself on the next pass.
Once you are in
Quick fill, chips, streaks, the Bird's question and the rest, two or three sentences each.
Quick fill
At the top of an open pick sheet, Quick fill picks for you: Favourites, Underdogs, or Upset mix for the underdogs with a real chance and favourites elsewhere. It fills only open fixtures you have not picked, from the market price or the seedings, never the draw, and nothing is saved until you press Save. In Survivor it is one button, Safest unused.
The split at lock
Once a fixture kicks off, the sheet shows how the league picked it, and not a moment before. A call only one member made, on a fixture at least three picked, is marked as a lonely pick. If it comes in, the sheet says lonely and right, and the league thread names you.
Chips: Double and Bird's call
Pick'em leagues that switch chips on when they are created give everyone one Double and one Bird's call for the season, one chip a round. Double counts every point you score that round twice; Bird's call swaps your picks for the Bird's. You can play or take back a chip on the sheet until the round's first kickoff, when it is fixed and the league sees it.
Survivor lives and shadow picks
A Survivor league can give everyone a second life, chosen when the league is created. The first loss leaves you wounded and still picking; the second puts you out. Once out you can keep making shadow picks, which never count for the league but do go on your own record.
The on-time streak and freezes
Your streak counts the weeks you had a pick in on time, in any of your leagues, and one pick before kickoff is enough. A week with nothing to pick costs nothing. A draft league has no weekly pick, so it can only help: a week you make a draft pick yourself before your clock runs out, propose or answer a trade, or replace a fighter counts, and any other draft week costs nothing. Every four weeks earns a freeze, two held at most, which quietly covers a week you missed; freezes cannot be bought.
The weekly friends board
This week, on your record, ranks everyone you share a league with, the Bird included, by calls right since Monday. Five settled calls put you on the board, and the same call made in two leagues counts once.
Props
When a result lands in the league thread, a round won, the Bird beaten or a lonely call that came in, you can give it props. One per result, and never to yourself. Props stay in the thread and never touch a table.
The Bird's weekly question
Every Thursday the Bird puts one question to each active league, about the members, the competition or anything that fits in a line. You can see who has answered but not what, until the Bird reveals every answer once everyone is in or three days have passed.
Run it back and the trophy cabinet
When a competition finishes, the host can run it back: next season's league with the same members and house rules, and a fresh link each to join. The trophy cabinet keeps every season's champion, an all-time table and the best week ever, and the host can add seasons you played before you came here.
Recaps
Once you have ten settled calls, your recap tells your season in a handful of cards: accuracy, your boldest correct call, your nemesis, your best week and the weeks you beat the Bird. In the Grid it opens after three races with your team and tells the season so far: your points and place, your best race, your best Bird's Eye pick, the bargain, the one that got away and the races you beat the Bird. Only you see your own, each card saves as an image for the group chat, and it costs nothing.
The daily Sudoku
One puzzle a day at each difficulty, the same for everyone, timed by the server from the moment you press Start. Solves with hints, and solves made before you signed in, stay off the everyone board. Once started the puzzle is in your browser and a program could solve it, so the board is for fun, not proof.
The verify link at the tables
Every round at the tables is dealt from a seed the house commits to before you play, by publishing its fingerprint. After the round, the verify link beside it recomputes the deal from the revealed seed and tells you whether it matches what you saw.
Can we start mid-season?
Yes. Your league scores from the first round after your draft, so nobody gets credit for results that happened before you picked. The standings page says plainly which round scoring starts from.
Does any money change hands?
No. Bird's Eye charges nothing, holds no money and pays nothing out, and it does not track money between members. What a league plays for is bragging rights, a trophy or a forfeit.
Can we change the rules mid-season?
The host can edit the written rules and the forfeit at any time. A change bumps the version and asks every member to agree again, with a timestamp, so nothing changes quietly.
What happens if I forget my pick?
In Survivor the sheet auto-picks the strongest team you have not used yet, unless the host set missed picks to count as a loss. In Pick'em an unpicked fixture simply scores nothing.
What is the strategist?
An optional draft-day helper. It knows your teams play each other, that only so many can finish top, and how the other drafters are picking, and it suggests three lanes: safe, smart and swing. It is free for everyone; switch it on beside the draft board. Nobody needs it to play.
What happens to teams that do not divide evenly?
They stay undrafted. Five players and twenty clubs is a clean split at four each; six players get three each and two clubs sit out. The create page shows the split before you commit.
How many people should be in a league?
It depends on the mode. A draft wants at least three teams each, so a twenty-club league takes two to six drafters and four or five is the sweet spot. One team each goes up to the number of teams. Survivor and Pick'em work at any size. The table above lists every competition, and the create page refuses a count outside the range.
Can we play a boxing card?
Yes. Boxing has no results feed, so the host builds it: name the fighters, list the bouts by card with their rounds and start times, then type the winner, method and round as each fight ends. Everyone picks every bout and scores rounds on a fan scorecard, exactly as for UFC and PFL.
What do the reminders send, and can I stop them?
Picks due, draft day, results and the host's messages, by email or to your phone, only if you turned them on. Every email has a one-click unsubscribe, and the push toggle is on your profile. The app never sells or shares an email.
Do my friends need an account?
No. There are no accounts. The host sends each person a personal link; opening it is the whole sign-in. A six-character code works as a fallback for anyone who lost theirs.
Where do the results come from?
From public sports data feeds, pulled automatically. The table is derived from the fixture history rather than copied, so a corrected result fixes itself.
Can I delete my league?
Yes. The host can delete the league from Settings, which wipes picks, chat and history. If you are not the host, ask through the support page.
Is this affiliated with any league or federation?
No. Bird's Eye is an independent project, not affiliated with or endorsed by any league, club, federation, promotion (including the UFC and PFL) or competition organiser, and unofficial and not associated in any way with the Formula 1 companies. Names and crests identify real teams and belong to their owners. The legal notice has the full wording.